Blake and his mother Roxy live in Charlotte, NC. Roxy owns a dance studio and Blake is looking forward to a career as a fighter.
Sam Flynn, the tech-savvy and daring son of Kevin Flynn, investigates his father's disappearance and is pulled into The Grid. With the help of a mysterious program named Quorra, Sam quests to stop evil dictator Clu from crossing into the real world.
Jennifer, a gorgeous, seductive cheerleader takes evil to a whole new level after she's possessed by a sinister demon. Now it's up to her best friend to stop Jennifer's reign of terror before it's too late.
Hapless museum night watchman Larry Daley must help his living, breathing exhibit friends out of a pickle now that they've been transferred to the archives at the Smithsonian Institution. Larry's (mis)adventures this time include close encounters with Amelia Earhart, Abe Lincoln and Ivan the Terrible.
Madeline and the girls take an ocean liner to Tahiti, where they learn to surf, snorkel and take part in native dances, while foiling a villain's evil plan to reactivate the Tahiti-nui volcano so he can loot the capitol of the island when the city is evacuated. But Madeline's enjoyment is dampened by a falling-out with her best friend, Pepito, and she discovers that a good friendship is worth more than the best vacation in the world.
The offspring of sportsman canine Air Bud: B-Dawg, Mudbud, Budderball, Buddha, and Rosebud, uncover a kidnapping plot motivated by a little rich boy's desire to have the world's most athletic dog as a pet.
Determined to unseat Steve Finch's reign as the town's holiday season king, Buddy Hall plasters his house with so many decorative lights that it'll be visible from space! When their wives bond, and their kids follow suit, the two men only escalate their rivalry - and their decorating.
While Donna MacGonigal is tempted by a business offer by an old love, her father and friends decide to put on an old timers celebrity hockey game and auction for charity, only to find themselves cheated by con artists.
After solving their last mystery at Spooky Island, the Mystery Inc. gang is back in Coolsville, where they are being honored with their very own exhibit at the Coolsonian Criminology Museum. However, when a masked villain steals costumes of classic monsters on display and brings them to life, the gang must come out of retirement to solve the case.
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